I’ve put together some CSS transitions that I’ve created in the past on this demo. It uses JS initially to set up the elements and the right CSS properties. After that all the looping animation is handled by CSS transitions. You’re gonna need a WebKit based browser to view this demo.
Announcement! I am being featured in the latest edition of the Applied Arts Magazine under the Young Blood column. It’s a full spread column dedicated to showing young talents in various media / communication related field. Ya, it’s pretty cool
This is a playable demo of a game I’ve been working on with WebGL. As per usual, this will only run in WebKit Nightlies build. No bias or anything, but WebGL runs too slow for the game to work in FireFox Minefield. (It will work in both WebGL enalbed WebKit and Firefox, but WebKit will perform better.) This is also my first take on trying to make a tower defense style game, so don’t expect too much.
Our second iPhone / iPod Touch game, Cannon Head has finally been approved, and as a promotion we will be selling the game for 50% off (99¢) until June 30th. To celebrate the release, we are also putting out BOOST for free. We have our third project on the way, which is aimed to go on sale next month. Stay tuned!
Nitobi Games is a portal dedicated to iPhone / iPod Touch (and Android in the future) games that we will be making. Our first game BOOST has been added to iTunes App Store, and our second game Cannon Head will be ready soon.
I’ve been working on a game called BOOST and here is the game description:
You’re the pilot of Space Octopus, a shiny metallic badass spaceship, stranded in the middle of a solar galaxy system far far away. In order to escape this madness, you need to cruise through asteroids, space people and such, and journey back to your mother planet. Here is the conflict: you only have limited fuel. To make things worse, no one can hear you scream in the milky way of star clusters. Luckily, like any other space galaxy, there are fuel cells floating in the vacuum of space. You need to keep collecting these to keep your spaceship running. Get it before they get to you! Remember, no one can hear you scream in space.
I apologize for the grammar in the game description. It’s intentional (or is it?)
My website has been selected as 1 of 3 finalists for “Best Canadian Student Website” in People’s Choice Award. The final winner is chosen by you! See all the finalists and vote here. The submission closes on April 17th.
FITC has been hosting events 8 years involving Flash, Flex, AIR to motion design. They have also worked Adobe MAX conferences.
BeatSequencerAS3 is a multitrack sequencer made for Flash using ActionScript3. It supports BPM control, multitracks and volume control per track. Panning is currently unsupported. Each track has 4 sound sources and 16 steps with 8 notes (C1-C2) to choose from for each step.
This is a project that I worked on for previous Nitobi Hackday. Since then, I’ve added couple more features. The code is hosted under Google Code, and it is currently under GPL License.