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BOOST (iPhone Game) | April 22nd, 2009


I’ve been working on a game called BOOST and here is the game description:

You’re the pilot of Space Octopus, a shiny metallic badass spaceship, stranded in the middle of a solar galaxy system far far away. In order to escape this madness, you need to cruise through asteroids, space people and such, and journey back to your mother planet. Here is the conflict: you only have limited fuel. To make things worse, no one can hear you scream in the milky way of star clusters. Luckily, like any other space galaxy, there are fuel cells floating in the vacuum of space. You need to keep collecting these to keep your spaceship running. Get it before they get to you! Remember, no one can hear you scream in space.

I apologize for the grammar in the game description. It’s intentional (or is it?)

Posted in Objective C, fun, game, iphone, openGL | No Comments » | Add to Delicious | Digg It

This entry was posted on Wednesday, April 22nd, 2009 at 9:59 am and is filed under Objective C, fun, game, iphone, openGL. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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